By Deviator Games
A tactical, dice-driven TCG of brutal, sequential combat. Command your Hero, fortify your Vanguard to protect them, and unleash devastating attacks to shatter your opponent's defenses.
Lorefall is in early alpha and Deviator Games has soft released the Founders Edition of the first 2 playable decks. Dominion and Crusaders decks are now available for purchase online. Decks after these first 2 will be released one at a time until all seven Factions have been completed.
DISCLAIMER: The Founders Edition (Alpha) contains AI art inside the frames of the cards. These images are only place holders and it is the intention of Deviator Games to replace the AI art with legitimate artists for either the beta or full release of the game.
The Road to Viridian
My name is Gavin Knapp, founder of Deviator Games and creator of the tactical TCG, Lorefall: Realms of Viridian. I've always had a vision of building a card game since high school back in 2005, but it wasn't until late 2021 that I finally secured the resources to bring a truly polished vision to life.Lorefall’s development began in 2020, though it looked very different at the start. Initially, I envisioned a direct RPG adaptation with D&D-style leveling and stats. At one point, it was even a co-op dungeon crawler. However, my heart was set on a "true TCG"—a competitive 1v1 experience built for booster packs and drafts. I took the soul of those early concepts—the attack-rolling and chance mechanics—and fused them into a system that captures the intensity of a 1v1 battle. After four years of refinement, the game found its perfect rhythm in late 2025; now, every turn feels brutal and the momentum never halts.Building this world alongside my growing family has required unwavering resolve. While the journey involved countless late nights of editing and design, my family served as my greatest motivation to see this project through.I am forever grateful to the playtesters whose feedback provided the final tweaks to make Lorefall what it is today. By purchasing a Founders Alpha deck, you are directly funding our transition to Beta and our path toward a full-scale release.
Gallery
Hero Cards
Ally Cards
Skill Cards
What people are saying about Lorefall
"It's a good blend of some popular games like Magic the Gathering, Pokemon, and Yu-Gi-Oh but also incorporates some D&D aspects like chance rolls and rolling for damage that makes it unlike any TCG I've ever played."
"An immersive experience of assembling an unstoppable army and out-maneuvering the opponent against all odds. Anyone can pick it up and have a good time."
"I love that the game can get intense extremely quick due to the Hero's Mana intake."
Viridian Lore
The world of Viridian once vibrated with a primordial harmony, a tapestry woven from the fundamental forces of existence. For eons, the four great elemental factions – the passionate Pyreheart of Fire, the stoic Rootbound of Earth, the fluid Crusaders of Water, and the free-spirited Stratossar of Air – carved their destinies amidst its diverse landscapes. Alongside them thrived the righteous Covenant of Light, and the ambitious Dominion of men. But in the shadowed corners, the Hollowed, a fractured echo of entropy, watched and waited.Their tale began with a desperate quest for eternal life. Yet, what the original Hollowed found was not immortality, but eternal torment – a painful, soulless existence that left them yearning for oblivion. Now, a hidden cult of these undead, creatures, and twisted immortals labor in secret, meticulously crafting a device designed to achieve their ultimate, horrifying goal: to void all reality, ending their own suffering by unmaking Viridian itself. Unbeknownst to most, this existential threat grows with every passing day.Yet, whispers of their insidious plot have begun to spread. The Crusaders, with their deep understanding of flow and subtle currents, have sensed the growing imbalance and are diligently piecing together the fragmented truths of the Hollowed's device, allocating their resources to this vital investigation.Even as this overarching shadow lengthens, Viridian finds itself fractured by a more immediate crisis. In the desolate expanse known as The Tarnished Haven, a grim testament to a failed Hollowed ritual once stood. Here, a coven of Hollowed attempted to drain all life from the land to establish an unassailable stronghold – to twist a part of Viridian into their own lifeless domain. But in an unforeseen event, a single, ancient tree burst forth with a blinding, healing radiance. The Dawn Tree emitted its light, terrifying and repelling the Hollowed, leaving the tree as a lone beacon amidst the lingering desolation.This miraculous event ignited a fierce new conflict. The Covenant, blinded by a zealous vision of a "divine" Viridian, views this tree as a seed of heaven. They still don't know the full origin or essence of the Dawn Tree, only that it has a profound healing nature, but this is enough for them to believe it to be a divine sign. Convinced that controlled desolation is the path to spiritual ascension, they now seek to replicate the Haven event, hoping to cultivate an orchard of these "divine trees" to perfect the world. They have established an unwavering presence around the Dawn Tree, claiming it as their exclusive possession, and preventing others from even visiting it, let alone studying it. Their righteousness, however, is imperfect; unwilling to tarnish their own hands with dark magic, they have made a perilous pact with the opportunistic Dominion.The Dominion, ever pragmatic and hungry for power, has eagerly agreed to the Covenant's task. They now experiment with dark magic, attempting to mimic the Hollowed's previous life-draining rituals—the very act that created The Tarnished Haven's desolation—not out of spiritual ambition, but with the ill intent of harvesting these potential new sites for their own strategic resources and dominion. This reckless alliance, endangering vast swathes of land, has ignited outrage across Viridian.For some, not aligned with the Covenant or Dominion, the Dawn Tree is far more than a divine miracle. Many believe it represents the physical emergence of a fifth element, the very force that brought the four elements of Viridian into reality and now stands in direct opposition to the void. This, they reason, is why the Hollowed naturally fled in terror from its light.The Rootbound, guardians of the land, are incandescent with fury, seeing the Covenant and Dominion's experiments as the ultimate desecration of this vital, possibly elemental, force. The Pyreheart, ever direct, are poised to unleash their cleansing flames, though their methods often risk further damage. The Stratossar, driven by truth and open communication, are appalled by the moral and scientific recklessness, spreading warnings and scrutinizing every dangerous development. And the Crusaders, already burdened with the true scope of the Hollowed's plot, find themselves agonizing over whether to intervene in this calamitous, self-inflicted wound.Even amongst these four factions, long-standing philosophical differences breed conflict. The Pyreheart's scorched-earth tactics clash with the Rootbound's sacred preservation. The Stratossar's pursuit of absolute truth grates against the Crusaders' strategic secrecy. The Rootbound's guarded knowledge clashes with the Stratossar's boundless exploration. And the Crusaders' calculated patience often frustrates the Pyreheart's impulsive fury.As the Hollowed's unseen threat looms, Viridian finds itself caught between existential dread and internal strife. Every faction, driven by its own beliefs and ambitions, clashes not only with its sworn enemies but often with its reluctant allies. The fate of Viridian hangs in the balance, a world unraveling from within, even as a greater darkness seeks to unmake it entirely.
Join the Lorefall discord community and TikTok to stay updated on information and releases.
Lorefall is currently in alpha and has released 2 playable decks!
Learn how to play Lorefall to quickly get a game going or dive deep into the rules to become a Viridian legend.
Lorefall's Core Systems
Lorefall has a couple novel, core mechanics that a players need to know before diving into combat.
Win Condition:
The Goal: Defeat the enemy Hero to win the game!
Breakthrough: Excess melee damage can Breakthrough to the Hero when their Vanguard's health reaches 0.
Character Stats:
Hover your mouse over the icons to learn more about the stats.

Mana: Generated by your Hero each turn. Used to play cards and allocate as Charge to Allies and Skills. When this icon appears in the attack box of an Ally or Skill, it is the required Charge to Strike.

Health: If this hits 0, your Ally is defeated or in the case of your Hero, you lose.

Power: Added to Melee attack rolls.

Dexterity: Added to all Chance rolls (D20 rolls for Accuracy, Evasion, Criticals, etc.).

Gold: Pay Gold instead of Mana to play Items and Equipment cards. Once per turn, you may discard any card with a Gold icon and receive Gold equal to the value.

Melee Attack: Roll specified dice + Power + Modifiers. Defender chooses who takes damage.

Ranged Attack: Roll for Accuracy (D20 + Dexterity). If total is greater than or equal to 11, deal fixed damage value. Attacker chooses target!
Dice Rolling and Damage Dealing:
Melee Combat: Uses a specified die roll and adds it to the character's Power stat for a total damage output. The defender may choose their Vanguard (slot 1) or Hero to take damage.
Ranged Combat: Uses a D20 roll and adds the character's Dexterity stat for a chance to hit the enemy for a set amount of damage. The attacker may declare their victim.
Strike Sequencing:
Players get a total of 3 strikes per turn in their combat phase.
Strikes are declared and resolved one at a time in sequential order.
A player must choose 1 character to strike with: their Hero, an Ally, or Token.
Slots and Zones:
Players get 3 slots in their Battle Zone/ Bench, 3 slots for Skills, and 3 slots for Synergy Cards.
There are 4 main zones in battle. The Command Zone (Hero slot), Battle Zone (Ally and Ally Token slots), Bench, and Support Zone (Skills and Synergy slots).
The Battle Zone has a left to right slot order.
Slot 1 (the Vanguard) is autotargeted by melee attacks and takes the brunt of oncoming damage.
Slots 2 and 3 are safe from melee attacks. If a slot to their right becomes empty, units immediately shift left to fill the gap, potentially moving a safe unit into the Vanguard position.
Bench:
Non-Combat Units: Allies and Tokens may be played to the Bench instead of the Battle Zone and are considered in play but cannot strike or defend.
+1 Charge: If an Ally or Token is in the Bench at the end of your turn, they gain 1 charge.
Charge Inheritance: When a character is defeated, it's accumulated charge may be redistributed among units currently on your Bench.
Targeting: Characters in the Bench can still be targeted by ranged attacks and cannot counterstrike.
2 Resource System:
Lorefall has a unique resource system that features 2 different sources of income to play cards to the table. Mana and Gold.
Mana: Mana is pulled from your Hero's Mana stat every turn cycle and is used to play Allies, Synergy, and to learn Skills.
Gold: Gold is used to play Item and Equipment cards. Any card that features a Gold icon at the top can also be discarded (traded) to receive gold equal to the value on the icon. That value is called Trade Cost.
Mana vs. Charge: Mana is your Hero's energy generation capacity and when generated is added to your Hero's Mana Pool. Once that Mana is allocated to any Allies or Skills to energize their attacks, it becomes Charge.
Discover the Factions and Classes
In Lorefall, factions and classes serve as the strategic and thematic pillars for deck building and combat.
Factions:
Dominion: Ambitious human forces driven by tactical discipline, organized command, and relentless expansion.
Crusaders: Fluid tacticians who sense the subtle currents of battle to manipulate the flow of combat.
Pyreheart: Passionate wielders of fire who rely on raw elemental power and aggressive, high impact strikes.
Rootbound: Stoic guardians of the earth focused on stability and force a level, grueling battlefield.
Stratossar: Free-spirited warriors of the air who prioritize mobility, speed, and elusive maneuvers.
Covenant: Righteous defenders who use divine alignment to fortify and protect their allies from harm.
Hollowed: Entropic forces that dismantle the opponent's strategy through resource depletion and inescapable decay.
Classes:
Assassin: Lethal specialists who blend unmatched dexterity with ample mana to execute precision strikes as deadly infiltrators or elusive ranged threats.
Berserker: Unstoppable forces of destruction that trade defense for overwhelming offense, crushing foes through sheer brutality and reckless, high-risk combat.
Mage: Masters of arcane energy who wield formidable mana reserves and versatile spellcasting to manipulate battlefield resources and turn enemy strength against them.
Paladin: Frontline champions of divine balance who blend physical power with substantial mana to fuel both offensive strikes and combat healing.
Ranger: Elusive marksman and masters of agility who prioritize dexterity to control engagements from afar with deadly precision and multi-shot volleys.
Warrior: Disciplined frontline combatants who master the fundamentals of war through tactical precision, measured defense, and strike sequencing.
Lorefall Digital Platform
Deviator Games is currently developing a Lorefall digital game platform that will be free for all users! At this point, its main goal is to get people to easily play the game before they decide to purchase any physical cards. It will also serve as one of the best tools to learn the system and rules.
The very first Lorefall starter decks are now available in the online shop and TikTok shop! Hold tight for the release of the Rootbound Starter Deck. Deck contents will be available for viewing soon. The Rootbound Starter Deck is estimated to be available July, 2026!
Click a deck to see contents or add to cart.
Crusaders Starter Deck (41 Cards)
Deck Properties:
Featured Hero: Favar Dahv, Scholar
Card Count: 41
Play Style: The Crusaders Starter features Favar Dahv, a scholar-mage who channels the fluid power of the currents. His massive mana reserves embody the Crusader philosophy of flow and manipulation. Favar’s unique ability offers a lethal tactical choice: whenever he recovers Health, you may draw a card—either sacrificing that healing to keep the knowledge or placing the card at the bottom of your Loot to filter your deck. This synergy fuels a strategy built for high-cost, high-impact Skill plays like Tsunami and Torrential Surge. Once Favar’s mana pool is filled, he becomes an unstoppable force of raw arcane devastation.
Contents:
Dominion Starter Deck (46 Cards)
Deck Properties:
Featured Hero: Athran, Prince of Korvas
Card Count: 46
Play Style: The Dominion Starter features Athran, Prince of Korvas—a resolute leader commanding a legion of loyal, elite soldiers. This deck pairs Athran's aggressive melee maneuvers with an impenetrable defensive backbone supplied by his troops. Athran’s strength scales with his army; his Defense increases for every soldier that answers his call. Utilizing the Synergy card Comrade’s Call instantly deploys two Soldier Tokens to the field, granting your Hero an immediate 2-damage mitigation per strike and turning Athran into an unbreakable wall on the front lines.
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